![]() And they couldn't really fight very well against, say, a winged twilight that happened to follow me to a town. They walked around a bit, but they never left their homes. But the only reason it worked so well in Morrowind was because people never moved. Yes, it does allow for more realism allowing the essential NPCs to die by any means, because it allows the player to learn from mistakes, and perhaps make way to protect certain people. The only problem is, with all the realism and scheduling that the new creation engine gives to the NPC's in Skyrim, it may become too unpredictable to know whether an NPC is gonna live happily in peace, or be blown to crap by a dragon who just happens to a town. ![]() Becasue you can just reload, I think everyone should be killable. ![]() In Morrowind there were essentials, they could die but it said an essential died and recommended reverting to a save game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |